

DARK
4A Man with Wdjat
ATK:
1600
DEF:
1600
When you Normal Summon this card, and during each of your Standby Phases, select 1 Set card on your opponent's side of the field. Pick it up and look at it, then return it to its original position.


DARK
2Magical Undertaker
ATK:
400
DEF:
400
FLIP: You can target 1 Level 4 or lower Spellcaster monster in your GY; Special Summon that target.


LIGHT
4Neo the Magic Swordsman
ATK:
1700
DEF:
1000
A dimensional drifter who not only practices sorcery, but is also a sword and martial arts master.


DARK
4The Illusory Gentleman
ATK:
1500
DEF:
1600
Wearing odd fashions, this gentleman is very fickle. He sometimes saves people and at other times commits crimes.


EARTH
6Trance the Magic Swordsman
ATK:
2600
DEF:
200
A peculiar magician with considerable abilities. Supposedly, he's just returned from a trip to outer space.


Spell
EquipBook of Secret Arts
A Spellcaster-Type monster equipped with this card increases its ATK and DEF by 300 points.


Spell
NormalSpell Wall
Activate 1 of these effects. Your opponent takes no further damage this turn. ● During this turn, no Summon of a Spellcaster-Type monster can be negated, and when a Spellcaster-Type monster is Summoned, your opponent cannot activate cards or effects. ● Target 1 Spellcaster-Type monster you control; if it attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step.


Trap
ContinuousDestructive Draw
If either player has no cards in their hand at the start of their Draw Phase, they can draw 1 more card in addition to their normal draw. This card's controller loses 700 Life Points during their End Phase. (If less than 700, they become 0 instead.) When this face-up card is removed from the field, inflict 3000 damage to the player who controlled it.


Trap
NormalReady for Intercepting
Target 1 Warrior or Spellcaster monster on the field; change that target to face-down Defense Position.


Trap
NormalRope of Life
When a monster(s) is destroyed by battle and sent to your GY: Discard your entire hand (min.1), then target 1 of those monsters; Special Summon it, and if you do, it gains 800 ATK.


Trap
NormalSoul Rope
When a monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): Pay 1000 LP; Special Summon 1 Level 4 monster from your Deck.
















